Raining Chain

11 Apr 2016 01:19

Raining Chain Review (WORK IN PROGRESS)

rating: 0+x
  • FvF: No
  • 3D Game: No
  • Free To Play: Yes
  • Premium Pay Option: No
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Short Description

Raining Chain is a 2D browser-based Graphical MMORPG with old school 16 bit sprites. It is very traditional in terms of gameplay offering the usual quests and kill stuff to level up, but with quite a few twists. The sole developer seems to have captured a unique feel with this game.

Features

  • Portable browser game, no plugins required. (HTML5).
  • The game includes an editor as a separate applications-based free download. Players can contribute art, quests and maps.
  • Mini games are built into the MMO as quests. For example, minesweeper and tower defender.
  • Gear obtained through drops, purchase, or by trading with other players can be upgraded by collecting materials, or extracting materials from unwanted items.
  • Action based RPG to compliment character skills and stats.
  • Skill advancement through the reputation system (see screenshot below).
  • Party system.
  • Leader board for everything.
  • Chat with item linking.
  • Vanity perks earned with contribution points.
  • Combat pets can be gained as a random drop from bosses.
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Lore

Raining Chain lore is described as "A video game about a video game" meaning that an overlord has unleashed a virus to corrupt the source written by "The Creator" and your job is to help eradicate the virus.

History

Raining Chain began as an HTML5 educational project. During early development, it followed a generic theme with Elfs, Orcs, and Gods and was later on changed to a more uniquely flavored theme about programming.

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Platform

It's a sprite based 2D MMO played in your browser using HTML, CSS, and Javascript. The developer even has a series of HTML5 Tutorials built around the game that gives players and aspiring coders a look at Raining Chain through the eyes of the developer.

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Criticism

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If I can offer criticism, it's the lack of players. Yes the game is in Beta but I think the game needs more promotion. I've never seen more than a few players while logged in. I think a referral system would help a lot, esp if the developer were to toss in contribution points, gold, or some other reward for players that referred new sign ups. On the other hand, the small world might not fare so well with a large group of players. More players would require a larger world. But then again, there is a player driven map and quest editor to help increase the size of the world.